Way back when, I wrote an article about my beloved Middle-earth: Shadow of War. I loved the game so much, yet I never beat it. The end game was a slog since I never prepped my characters for the oncoming war against Sauron’s computer generated a-holes. Warner Bros had my back though as they offered many ways to level up my homies.
Middle-earth: Shadow of War sold with loot boxes and microtransactions, being probably the first, if not first definitely most egregious (new word I learned) single player game of this decade to implement them (wait Dead Space 3 did it first.) Needless to say, WB was flamed so bad they removed them entirely.
Well fast forward to 2019, and we have a new culprit: fan favorite Ubisoft.
Ghost Recon Breakpoint released on October 4th or early access players could play it on October 1st (pay to win man). Touted as the sequel to Ghost Recon Wildlands, Ubisoft pulled out all the stops. They brought the freaking Punisher in (Jon Bernthal), made this more survival-esque, and added some light RPG numbers to make this a better experience. However, when players loaded it up, they got this instead.
“Time-Savers”, as they are called, are a purchasable item. Essentially, it allows players to purchase level up packs to level up faster, instead of playing the damn game. Holy heck, you can’t be serious.
This reddit user took pictures of everything and shared it to the internet, and it got a crap ton of traction.
Ubisoft had this to say:
“These items were designed as an optional way for players arriving later to the game (post-launch) to catch up with those who have been playing for longer and enjoy our co-op and challenging end-game experiences. These Time-Savers have since been removed from our store for now.”
This was intended to be added in later, not at launch.
Breakpoint has been getting hammered. It doesn’t help that the game is broken, buggy, and unpolished meanwhile the microtransactions are fully fleshed out. If you’re going to try and rip us off, at least make a playable game. Really disappointing because the beta was actually fun.
Listen it’s one thing when Call of Duty does it. It’s another thing when you do it in a single player/co-op experience. I don’t know how it exactly works, but the game has a PvP element where you can bring all your equipment over. Supposedly, there are no player advantages, but if you bought a better weapon kit, wouldn’t that benefit you versus the player who didn’t buy it?
This one is going under the rant category. I’m not mad per say; I’m just frustrated. For every milestone/landmark/stride gaming makes, we have moves like these that push us backwards.
Shoot one thing to remember folks, if you try to rip somebody off, claim it was an accident and keep it moving.
2 thoughts on “Money is Everything”
Game devs and publishers always come up with very bad excuses. For example Star Wars Battlefront 2 (I love that game by the way) devs said that the reason that heroes like Darth Vader had to be bought with in game credits was because they wanted people to have a sense of pride when they unlocked it.
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That Star Wars mess was crazy. Unfortunately, we live in a time where it’s okay to do stuff like that without consequences. It’s sets a bad precedent, and gamers need to ban together if they want to see real change.
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